Pay attention to bandwidth.
The cloud server is likely to run out of resources.
Therefore, you need to check it regularly.

Remote files
Autojs6’s JavaScript remote fetching solution suggests self-hosting Gitea.
It allows remote downloading of raw files.
It allows remote web editing of files.
It allows Git management of code commit history.
If you have sufficient resources, you can choose GitLab; if you don’t want to deploy it yourself, you can use GitHub directly.
Official minimum recommendations (basic usability):
For small teams/projects:
2 CPU cores + 1 GB of RAM is usually sufficient to run Gitea.
Even a Raspberry Pi 3 can run Gitea.
Because Gitea is written in Go, its memory and CPU usage are very low, far lower than heavyweight platforms like GitLab.
According to the Reddit community: some people are running Gitea on a 1 vCPU + 1 GB RAM VPS, which is completely sufficient, and even many repositories respond smoothly.

PostgreSQL
Currently, all data is stored in local SQLite, but we plan to switch to PostgreSQL.
1 CPU core: Sufficient for individuals or small teams (up to 10 active users)
Recommended memory: 1 GB, sufficient for most individual or small team repositories
10–20 GB SSD is sufficient; it’s best to mount PostgreSQL data to a separate volume.

YouTube long videos
Record one long video every day.
I hope it includes:
- Different outfits, clean and tidy, with good coordination.
- Happy expressions, not indifferent or fake smiles, but genuine joy.
- A healthy body, no dark circles under the eyes, no hair loss, a slim face, clean beard, and a good hairstyle, etc.
- A tidy room, clean, organized, and respecting privacy, with a pleasant atmosphere.
- Natural movements, authentic daily life; speaking and actions are genuine, not performed or stiff due to being recorded for others.
- Recording yesterday’s earnings, how much was earned, such as YouTube revenue (platform and core), if operating a YouTube channel.
- Today’s plan or summary: what I plan to do, what I plan to buy, how I plan to do it, and what I actually did, summarized as eating, drinking, playing, and earning money (preferably doing things I like or want to do).
Subscription fee
It’s the end of the year, so be careful with various subscription fees.
For example, the Apple developer fee – if you’re not going to continue developing, remember to cancel the renewal.
It costs around $100 per year, and I almost got charged for it.

Android development
Android Debugging and Development
The Android Studio emulator can be used to debug React Native’s Expo Go and AutoJS6.
There’s no need to worry about privacy issues or connecting a real device via USB; it allows you to debug various resolutions and device compatibility issues.
I plan to try combining it with Supabase to develop a suite of independent applications, including a to-do list, accounting app, note-taking app, and navigation app.

Tips
It’s almost 2025-2026.
In these last few days, I need to summarize and document 2025,
and also plan and prepare for 2026.
Currently, I plan to shift my focus mainly to entertainment and mobile applications in 2026.
It’s okay if I don’t make money; at least I want to enjoy myself, like eating well, having fun, and being comfortable.
Additionally, all business operations will be shifted to mobile devices. If something can be done on a mobile phone, I’ll use a mobile phone; if not, I’ll develop code to enable mobile operation.
This way, I can enjoy entertainment or work anytime, anywhere, using my mobile phone.
Because now, whether it’s a rented apartment or my own house, whether I’m at home or traveling, whether I’m working or resting, a mobile phone is essential for everyone.
Going out is inextricably linked to mobile phones, whether it’s for calls, messages, transportation, or photography, even for lighting or radio.
My current direction is to configure my homelab for mobile entertainment and also to use mobile devices for making money, such as live streaming and automated live streaming.
Even the writing of this blog will prioritize using a mobile phone for editing, rather than a computer.
Entertainment mainly includes music, games, movies, audiobooks, books, comics, and other things.